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Cricket Frenzy

A VR batting experience focused on responsive controls, believable ball behaviour and cross-headset delivery.

Meta Quest · PICOUnity · C# · Custom gameplay physics · OpenXRBatting interaction, ball behaviour, headset optimization
PlatformMeta Quest · PICO
Project typeVR Sports Simulation
TechnologyUnity · C# · OpenXR · Custom Physics

Make batting feel responsive in VR

Sports simulation depends on the relationship between player movement, timing and feedback. In VR, the bat interaction and ball response need to feel consistent while remaining comfortable and intuitive.

Build a tuned gameplay physics model

We developed custom gameplay logic for bat contact and ball trajectories, with tuning for different delivery styles and player input. The objective was to make each hit readable and satisfying while keeping the simulation responsive.

Prepare for multiple standalone headsets

The project was built for Meta Quest and PICO deployment. Cross-device work involves checking input behaviour, rendering constraints, SDK compatibility and performance on each target headset.

A store-published VR sports experience

Cricket Frenzy demonstrates end-to-end VR sports development, gameplay systems and multi-platform delivery. The experience has also been highlighted in PICO store rankings; rankings can change over time.

Project snapshot

Meta Quest and PICO

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