Multiplayer networking
Session flows, synchronization, lobby systems and real-time networking using suitable technologies such as Photon or Unity Netcode.
04 / CONNECTED PRODUCTS
Build the connected features behind modern games and interactive applications: player accounts, multiplayer sessions, cloud data, APIs and operational tooling.
RSQUAREGAMES · SERVICE CLOUDTHE APPROACH
We design backend architecture around your product requirements, expected concurrency, data model, security needs and ongoing operating costs.
WHAT WE DO
Session flows, synchronization, lobby systems and real-time networking using suitable technologies such as Photon or Unity Netcode.
Authentication, player profiles, cloud saves, progression and entitlement checks.
REST APIs, server-side logic, SQL/NoSQL data structures and integrations.
Deployment support, monitoring, logging, backups and performance review using the selected cloud provider.
PROJECT OUTPUT
The exact handover is agreed before development begins, so expectations remain clear throughout the project.
WHO WE WORK WITH
Hosting, third-party service fees and ongoing infrastructure operations are quoted separately unless explicitly included in the project scope.
LET'S BUILD SOMETHING
Tell us about your goals, timeline and target platform. We’ll help define a practical next step.