Profiling & bottleneck analysis
CPU/GPU profiling, frame-time analysis, memory review and identification of costly systems.
05 / ENGINEERING & PERFORMANCE
Improve the stability, responsiveness and performance of an existing Unity project, or prepare it for another device or platform.
RSQUAREGAMES · SERVICE PORTINGTHE APPROACH
We investigate real bottlenecks first, then prioritize changes based on profiling evidence and the target hardware's constraints.
WHAT WE DO
CPU/GPU profiling, frame-time analysis, memory review and identification of costly systems.
Draw-call reduction, texture and mesh optimization, shader review, lighting and render-pipeline adjustments.
Allocation reduction, garbage-collection review, loading improvements and architecture cleanup.
Adapt input, UI, rendering, performance and platform integrations for agreed target devices.
PROJECT OUTPUT
The exact handover is agreed before development begins, so expectations remain clear throughout the project.
WHO WE WORK WITH
Performance outcomes depend on project condition, target hardware and content. Any FPS or memory targets should be agreed after an initial assessment.
LET'S BUILD SOMETHING
Tell us about your goals, timeline and target platform. We’ll help define a practical next step.